BATTLECRY VERSION 1.01 PATCH NOTES ---------------------------------- The following fixes/changes have been made for Battlecry 1.01 1) Hero AI improvements - made the heroes more cautious gathering resources 2) New XP system - implemented a less-exploitable system which gives a more fair evaluation of XP for a battle 3) Added the "Advanced Options" screen to the Side Selection Screen This has replaced the gamespeed button It contains the following items: a. Random Weather - turns on random cycling weather effects b. Resignation Kills Side - kills a multiplayer side if its player resigns c. Tournament Heroes - allows players to choose heroes for one battle only d. Tough Start Towers - gives tougher start towers on Random Maps e. I Am The Greatest Mode - Sets defaults for a VERY hard game (single player only) f. AI Resignations - Allows the Ai to resign if it is suffering certain defeat g. Game Speed - Moved to this screen. It does the same as in 1.00 4) Added "Ironman Modes" to the hero creation screen a. "Tinman Mode" - gives zero xp if the hero is killed b. "Bronzeman Mode" - reduces herp to beginning of current level if killed c. "Ironman Mode" - deletes hero if killed 5) Made multiplayer more stable 6) Added more cheat protection to catch and nullify trainers/hackers in action 7) Removed bugs which caused the campaign to stop proceeding 8) Fixed some miscellaneous magic-item bugs 9) Added items & resource carts to random maps 10) Added stat cap's for high level heroes Warriors (Str=25, Int=10, Dex=15, Cha=20) Rogues (Str=20, Int=15, Dex=25, Cha=10) Wizards (Str=10, Int=25, Dex=20, Cha=15) Priests (Str=15, Int=20, Dex=10, Cha=25) 11) Increased the base cost of stat's from 6 to 7 12) Fixed a bug with Create Artifact where it made cursed items 13) Added "Hero Themes" to the game. Players can create themes with the supplied "Hero Theme Editor" and attach them to their heroes (portraits & sound) 14) Allowed buildings to set a default attitude for all troops produced 15) Improved the stat's of the AI heroes to be more in keeping with human heroes 16) Allowed rally points to be set directly into mines 17) AI Heroes will now occasionally perform quests 18) Supplied an extra KEYMAP.TXT file (in the English subdirectory) It can be copied over the old one, to swap SPACEBAR & F12 (for Baldurs Gate players!) 19) Provided a multiplayer stats screen for in-game. Pressing Ctrl+N will show pings and reliability for all players 20) Improved selectability for small armies 21) Any hero with Knight Commander AND Animal Training now gains a 60% bonus for Knights (not 50%) 22) Allowed groups to be given the patrol order 23) Reloading a game after buying "Farseeing" now works 24) Dwarven Armor special ability is now working correctly 25) Rebalanced the Ability Point bonus from Training to give less AP's 26) Increased setup points for some high level armies such as Minotaur Kings, Archons & Dryads 27) Gave a higher cost for Archmage & Paladin spell mastery skills 28) 2 Miscellaneous/random in-game-crash fixes involving missile fire near the edge of the map 29) Added GAMESPY support to the LobbyLauncher, via a separate downloadable patch 30) Improved AI Handling of walls 31) Added a note to the right-click hero-popup whether the hero is Version 1.00 or not 32) Army balancing Earth Elemental: Speed 2 -> 3 Wight Cost: 100 -> 90 Metal Wraith Cost: 80 -> 75 Crystal Slayer Knight Cost: 190 -> 175 Metal Shadow Cost: 175 -> 160 Crystal Liche Cost: 250 -> 220 Crystal 33) Added a line of text to the ArmyPoints/Retinue Screen to remind the user of the current Keep Level 34) Fixed a display bug involving Slashing/Crushing Armor where their bonuses were sometimes reversed 35) Sped up the placing of trees/rocks in the editor 36) Changed the Acquire spell to only Acquire mines, not enemy buildings. 37) Modified the Moonguard's Multitarget skill to have the same range as his normal attack. It now also gains +2 damage for every medal that the Moonguard has. 38) Changed the cost of stat's for heroes to help diversify the professions Stat's are divided up into three types for each profession: Prime, Secondary & Minor Warriors (Str=Prime Stat, Int=Minor Stat, Dex=Minor Stat, Cha=Secondary Stat) Rogues (Str=Secondary Stat, Int=Minor Stat, Dex=Prime Stat, Cha=Minor Stat) Wizards (Str=Minor Stat, Int=Prime Stat, Dex=Secondary Stat, Cha=Minor Stat) Priests (Str=Minor Stat, Int=Secondary Stat, Dex=Minor Stat, Cha=Prime Stat) The costs vary in the following manner Prime Stat - Base of 5, +1 per level (ie 5,6,7,8,...) Secondary Stat - Base of 5, +2 per level (ie 5,7,9,11,...) Minor Stat - Base of 6, +3 per level (ie 6,9,12,15,...) 39) Basilisks & Goblin Shamen no longer receive any bonuses from the Minotaur's armor upgrades.